LEGO Star Wars Breaks The Last Jedi’s Brilliant Plotting

The recent release of LEGO Star Wars: The Skywalker Saga has brought fans, new and old, back into the world of the beloved film series, and the game has generally been received well. A culmination of the entire film series into one ambitious title, Traveller’s Tales has created a video game that takes a humorous, exciting, and – for the most part – faithful take on the Skywalker Saga. However, it can’t quite live up to the plot pacing of The Last Jedi.

Despite the high praise, attempts to condense the films into an appropriate fit for a video game have resulted in certain moments contradicting the narrative laid out in the movies. One of the episodes of LEGO Star Wars in particular that struggles in terms of pacing ranks to these modifications is The Last Jedi episode. Shortening a movie that is two and a half hours into a video game chapter that reaches just over one hour (including gameplay), was always understandably going to risk missing information that is seen on the big screen.

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The Last Jedi received a mixed reception upon release in late 2017, but the plotting of the film was universally lauded, with some scenes being considered the most emotionally gripping of the whole saga. Despite this, LEGO Star Wars: The Skywalker Saga struggles, especially during the second half of the episode, to replicate the immaculate pacing and narrative set out by the movie. In the game, following Rey and Kylo Ren’s brief union to fight Snoke’s Praetorian Guards in LEGO Star Wars, Rey attempts to convince Ren to stop the attack on the Resistance lifeboats (which is shown), to no avail. The problem comes in the next scenes, which show Finn, Rose, and DJ’s arrests on board the First Order’s flagship. DJ quickly cuts a deal with the First Order, and General Hux orders to fire on the now-discovered Resistance lifeboats. However, they were already firing in the previous scene with Rey and Kylo Ren.

In the movie, the scene of Rey and Kylo Ren fighting the Praetorian Guards comes just after DJ reveals the Resistance evacuation and the presence of the lifeboats. Consequently, Rey’s request for Kylo Ren to help stop the attack (upon them both discovering what was happening) makes perfect sense narratively. If LEGO Star Wars placed the Episode 8 scenes with Finn, Rose, and DJ before the scene with Rey and Ren, the pacing would have worked in the same way it did in the movie. As is, it definitely feels like a continuity error.

An explanation of why this decision may have been made could have been to mix up the gameplay. Placing a slower-paced scene (with Finn and Rose) between the high-intensity battles against the Praetorian Guards and the action-packed finale allows for players to take a breath and enjoy each scene as they come. Despite this, questions have to be asked about whether this decision in LEGO Star Wars: The Skywalker Saga was worth breaking the great plotting of The Last Jedi.

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